Design Projects
Team Fortress 2 (KOTH Map)
Key Points/Page Summary
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Learned a new mapping tool within a 9 week period
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Developed this multiplayer map standard through an iterative process
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Iterative process involved play testing sessions with real people filling out a form
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All design changes logged to a design document and change log
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Woking independently to create an entire multiplayer map
Level Design and Development
Team Fortress 2 (Valve's Hammer Editor King of The Hill Map)
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Overview
The goal of this project was to create a map within the the popular multiplayer game 'Team Fortress 2', specifically the 'King of The Hill' game mode.
Creating this map was done using Valve's Hammer Editor, a tool I had never used before.
Improvements to this map was done through an iterative process, where I would create a questionnaire form and conduct a play test session for people to play on my map and provide feedback. All design changes and feedback were documented into a change log and design document.
What I Learnt
1)Learned the Valve Hammer Editor in a short period of time
2)How to conduct playtesting sessions, receive feedback and iterate the maps design.
3)Making maps for a multiplayer experience.
4)How to do research into a game I'm not familiar in, and balance the map to work for all characters.
Steam Page -
Development Progression Compilations -
Design Document -