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Design Projects

Team Fortress 2 (KOTH Map)

Key Points/Page Summary

  • Learned a new mapping tool within a 9 week period

  • Developed this multiplayer map standard through an iterative process

  • Iterative process involved play testing sessions with real people filling out a form

  • All design changes logged to a design document and change log

  • Woking independently to create an entire multiplayer map

Level Design and Development

Team Fortress 2 (Valve's Hammer Editor King of The Hill Map)

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Overview

The goal of this project was to create a map within the the popular multiplayer game 'Team Fortress 2', specifically the 'King of The Hill' game mode.

 

Creating this map was done using Valve's Hammer Editor, a tool I had never used before.

 

Improvements to this map was done through an iterative process, where I would create a questionnaire form and conduct a play test session for people to play on my map and provide feedback. All design changes and feedback were documented into a change log and design document. 

What I Learnt
1)Learned the Valve Hammer Editor in a short period of time

2)How to conduct playtesting sessions, receive feedback and iterate the maps design.

3)Making maps for a multiplayer experience.

4)How to do research into a game I'm not familiar in, and balance the map to work for all characters.

Steam Page -

  • Steam_icon_logo.svg

Development Progression Compilations -

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Design Document -

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