Design Projects
NightBreed (2.5 MetriodVania)
Key Points/Page Summary
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Created a layout, blockout and meshed level within Unreal Engine + framework.
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Use of photoshop to create layouts
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Working in 2.5D and learning how mesh out a background to create an immersive experience
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Create an entire design document, involving gameplay mechanics and map designs.
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Created and edited the trailer myself.
Level Design and Development
Night Breed (Unreal Engine 2.5D MetroidVania)
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Overview
This section of a metroidvania map was developed over a 12 week period, alongside an entire game design document.
As part of this university project I was assigned with creating a level for this framework within Unreal Engine.
After creating layouts within photoshop, I began blocking out the level and meshing each section of the map independently to build up the entire level.
What I Learnt
1)Improved my Unreal Editor map meshing and creation skills.
2)Improved my skills in photoshop and creating design documents.
3)Learned 2.5D to create and immersive environment.
4)Improved level design skills.
Completed and Progression Compilations -
Design Document -